These diagrams explain one requirement at a time, not a complete winning-hand check.
These guides describe the rules played on mahjchina. Local Mahjong rules vary; check the room settings before you start. Learn to play →
A regular hand, explained
4 sets +1 pair =14 tiles
Sequence
Characters
Sequence
Characters
Sequence
Dots
Triplet
Bamboo
Pair
Characters
This illustrates the tile structure only. A complete shape must also satisfy the winning requirements of the chosen game. Kongs count as sets but contain four tiles.
One turn, three decisions
01
→
Draw
Take a tile from the wall.
02
Choose
Keep useful groups together.
03
Chosen discard
Discard
Place one tile face up.
A cropped hand illustrates an ordinary draw-and-discard turn. Calls and replacement draws follow their own rules.
Four building blocks
Sequence
Three consecutive numbers, one suit.
Triplet
Three identical tiles.
Kong
Four identical tiles; draw a replacement.
Pair
Two identical tiles.
Tiles and the aim of the game
Use characters, dots, bamboo, winds and dragons; flower tiles are exposed and replaced. A regular winning hand has four sets and a pair. Seven Pairs and Thirteen Orphans are special structures.
Draw, discard and claim
Draw a tile and discard one on your turn. A chow is three consecutive tiles in one suit and may claim only the previous player’s discard. A pung uses three identical tiles; a kong uses four. A win takes priority over other claims.
Why a complete hand may not win
mahjchina uses a three-fan minimum. Four sets and a pair alone are not enough: your hand must also earn at least three fan. Dragon triplets, relevant wind triplets and larger patterns can contribute, subject to the rules for combining them.
Read the result before the next hand
Self-draw and winning from a discard can have different payments. Check the named patterns and total fan in the result. Private rooms use the room’s scoring rules. Coins pay a fixed game entry fee; wins and losses change competitive points, not coins.
What is the minimum score for an ordinary Hong Kong win?
An ordinary hand needs at least 3 fan in mahjchina. A complete four-set-and-pair shape alone is not enough. Other Hong Kong tables may use a different minimum.
Does the payment shown include every transfer in a match?
No. The calculator shows one winner’s rule-point payments for the selected conditions. It does not add earlier hand results or convert points into money or in-game currency.
Winning conditions, calls, draws and settlement for this ruleset.
Winning and the three-fan minimum
A regular hand has four sets and a pair. Special hands include Seven Pairs and Thirteen Orphans. A complete shape still needs at least three fan.
Chow, pung, kong and win
Chow claims only the previous player’s discard. Pung and exposed kong may claim another seat’s discard. Win takes priority, then pung/kong, then chow. If several players can win, the nearest in turn order after the discarder wins. Pass declines this response.
Flowers and replacement draws
Flowers are exposed and replaced, not kept in the ordinary hand. No Flowers, your own flowers and complete flower/season sets follow this ruleset’s fan rules. A direct kong replacement and a flower replacement are different events; check the score breakdown.
Fan and payments
Dragon, seat-wind and round-wind pungs, All Pungs, suit patterns and special hands have distinct values and combination limits. Three fan is a qualifying minimum, not a fixed payout. Payments use Hong Kong fan bands and the winning method, not MCR’s eight-point formula.
A shape is not a winning permission
For example, 123 characters, 456 characters, 789 dots, 222 bamboo and East–East form four groups and a pair, but still need three fan to win. Discard advice does not guarantee safety or a win.
Results and replays
Results show all four hands, melds, the winning tile and score changes. Use history and replays to review the game.
Value
mahjchina Hong Kong profile: ordinary hands need 3 fan; self-draw charges each opponent twice the base. These values are not a universal Hong Kong payment table. Rule choices & sources →
Minimum and bands: ordinary hands need 3 fan. Base is 8 at 3 fan, 16 at 4–6, 32 at 7–9 and 64 at 10+. Limit hands have base 64; their limit marker does not mean zero fan.
Payments in this Hong Kong profile: self-draw charges each opponent twice the base. On discard, the discarder pays twice the base and each other opponent pays the base.
The highest-paying valid interpretation is selected. Four Concealed Pungs is a limit only on self-draw; All Honors/All Terminals limit interpretations exclude seven pairs. Flowers 1–4 and 5–8 form separate sets.
Hand scoring calculator
Choose concealed tiles and melds. The last concealed tile is the winning tile. Patterns are detected using the game’s scoring engine.
Calculated on this device. The scoring engine downloads on first use.
Calculates one winner. Earlier kong payments, simultaneous winners, draw penalties and competitive points are not included. This is not server authorization to win.
Calculators show rule scores, not competitive points or rank stars.
Rule units, not coins
Regular hands and useful comparisons
Compare a regular self-draw, the same hand missing one tile, and the same complete hand won on a discard. Load any example to inspect or change its settings.
Regular self-draw
Called sets are shown separately. All other settings start at the calculator defaults.
This is the same hand and default settings used by Load example. The last tile shown is the winning tile. Load it above and calculate to check the result.
No exposed sets; self-draw; East seat; no flowers or special events. Other special options are off.
1m 1m 1m 2m 2m 2m 3p 3p 3p 4s 4s 4s 5m 5m
Scoring breakdown
Four concealed triplets · Limit hand
Limit base 64; each opponent pays 2 × 64 = 128; winner receives 3 × 128 = 384 rule points.
These are this game’s rules. Exclusions, repeated sets and concealed-hand conditions affect combinations: do not simply add table values. The calculator selects a valid interpretation.
Detected patterns
Value · fan
Requirement
Dragon pung
1
One dragon pung or kong; counted separately for each.
Seat wind
1
A pung or kong of your seat wind.
Round wind
1
A pung or kong of the round wind.
Little three dragons
4
Two dragon pungs/kongs and a pair of the third dragon.
All sequences
1
Four chows and a pair.
All triplets
3
Every set is a pung or kong, plus a pair.
Seven pairs
4
Seven pairs, with no melds. In this profile, four identical tiles may form two pairs.
Half flush
3
One numbered suit and honors; both must be present.
Full flush
6
Only one numbered suit, with no honors.
No flowers
1
No flower tiles.
Own flower
1
Seat-matched flowers: East 1/5, South 2/6, West 3/7, North 4/8.
All flowers
2
All four flower tiles numbered 1–4.
All seasons
2
All four season tiles numbered 5–8.
Self draw
1
Draw the winning tile yourself.
Last draw
1
Win on the final draw from the live wall.
Last discard
1
Win on the discard after the final live-wall draw.
Robbed kong
1
Win by claiming another player’s added-kong tile.
Replacement draw
1
Win directly on the replacement draw after a kong.
Thirteen orphans
Limit hand · 64
1 and 9 of all three suits and all seven honors, plus one duplicate.
Heavenly hand
Limit hand · 64
Dealer’s initial winning hand, before any call or kong.
Earthly hand
Limit hand · 64
Non-dealer first-turn win; the variant validates its draw/discard conditions.
All honors
Limit hand · 64
Only winds and dragons.
All terminals
Limit hand · 64
Only 1s and 9s of numbered suits.
Four kongs
Limit hand · 64
Four kongs and a pair.
Big three dragons
Limit hand · 64
A pung or kong of each dragon.
Big four winds
Limit hand · 64
A pung or kong of each of the four winds.
Little four winds
Limit hand · 64
Three wind pungs/kongs and a pair of the fourth wind.
Four concealed triplets
Limit hand · 64
Four concealed pungs/kongs; self-draw is required in this profile.
Colored dragon
Limit hand · 64
All pungs in one suit with its dragon: characters/red, dots/white, bamboo/green.
Nine gates
Limit hand · 64
Concealed 1112345678999 in one suit, plus any tile of that suit; no kong.
Ready to try a Mahjong hand?
Use Quick Match for an online table. For the current desktop playtest, start with Hong Kong Mahjong and the beginner table.