Hong Kong Mahjong Scoring Calculator
3 fan minimum
Hand scoring calculator
Choose concealed tiles and melds. The last concealed tile is the winning tile. Patterns are detected using the game’s scoring engine.
Calculated on this device. The scoring engine downloads on first use.
Uses mahjchina’s rules and scores one winner. Other tables may differ. Rule choices & sources →
Calculates one winner. Earlier kong payments, simultaneous winners, draw penalties and competitive points are not included. This is not server authorization to win.
Calculators show rule scores, not competitive points or rank stars.
Rule units, not coins
Value
mahjchina Hong Kong profile: ordinary hands need 3 fan; self-draw charges each opponent twice the base. These values are not a universal Hong Kong payment table. Rule choices & sources →
- Minimum and bands: ordinary hands need 3 fan. Base is 8 at 3 fan, 16 at 4–6, 32 at 7–9 and 64 at 10+. Limit hands have base 64; their limit marker does not mean zero fan.
- Payments in this Hong Kong profile: self-draw charges each opponent twice the base. On discard, the discarder pays twice the base and each other opponent pays the base.
- The highest-paying valid interpretation is selected. Four Concealed Pungs is a limit only on self-draw; All Honors/All Terminals limit interpretations exclude seven pairs. Flowers 1–4 and 5–8 form separate sets.
Regular hands and useful comparisons
Compare a regular self-draw, the same hand missing one tile, and the same complete hand won on a discard. Load any example to inspect or change its settings.
Regular self-draw
Called sets are shown separately. All other settings start at the calculator defaults.
Win method / discarder: Self draw
2m 2m 2m 3p 3p 3p 5m 5m
Called sets
Total · fan: 5
- All triplets · 3
- No flowers · 1
- Self draw · 1
Player changes (You / 1 / 2 / 3): +96 / -32 / -32 / -32
Load this hand ↑One tile missing
The regular example with its last tile removed. Add the missing tile before trying to score a complete winning hand.
Win method / discarder: Self draw
2m 2m 2m 3p 3p 3p 5m
Called sets
Invalid tile count or identity. Check concealed tiles, melds and winning tile.
Load this hand ↑Same hand, discard win
Only the winning source changes from self-draw to player 1’s discard. The tiles and other conditions stay the same.
Win method / discarder: Discard win · Player 1
2m 2m 2m 3p 3p 3p 5m 5m
Called sets
Total · fan: 4
- All triplets · 3
- No flowers · 1
Player changes (You / 1 / 2 / 3): +64 / -32 / -16 / -16
Load this hand ↑A worked scoring example
This is the same hand and default settings used by Load example. The last tile shown is the winning tile. Load it above and calculate to check the result.
No exposed sets; self-draw; East seat; no flowers or special events. Other special options are off.
1m 1m 1m 2m 2m 2m 3p 3p 3p 4s 4s 4s 5m 5m
Scoring breakdown
- Four concealed triplets · Limit hand
Limit base 64; each opponent pays 2 × 64 = 128; winner receives 3 × 128 = 384 rule points.
Payments: winner / players 1, 2, 3
+384 / -128 / -128 / -128
This example uses rule points, not money, coins or a complete match settlement.
Load example ↑How to check a Mahjong hand
Not sure where to start? Load the example, then calculate it. Change a tile or winning condition and calculate again to compare the result.
- Choose the rules used by your table.
- Enter concealed tiles and called sets; put the winning tile last.
- Set self-draw or discard win and any special conditions.
- Read the detected patterns and payments, then check their requirements in the table.
These calculators follow mahjchina’s rules. They evaluate one winner, not a whole match ledger. Previous kong payments, simultaneous winners, draw penalties and competitive points are outside the result. Local rules may differ.