Game guides

Taiwanese Mahjong

16 tiles · Flowers · Tai

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A regular winning shape5 + 1

sets + pair

tiles17
The rule to remember5 sets + 1 pair

The rule to remember

Count five sets, not four

Not enough

4 sets + 1 pair

14 tiles is short of the regular Taiwanese structure.

Requirement met

5 sets + 1 pair

17 tiles in a regular complete shape, before extra kong tiles.

These diagrams explain one requirement at a time, not a complete winning-hand check.

These guides describe the rules played on mahjchina. Local Mahjong rules vary; check the room settings before you start. Learn to play →

A regular hand, explained

5 sets + 1 pair = 17 tiles

Sequence
Characters
Sequence
Characters
Sequence
Dots
Triplet
Bamboo
Sequence
Bamboo
Pair
Characters

This illustrates the tile structure only. A complete shape must also satisfy the winning requirements of the chosen game. Kongs count as sets but contain four tiles.

One turn, three decisions

  1. 01

    Draw

    Take a tile from the wall.

  2. 02

    Choose

    Keep useful groups together.

  3. 03
    Chosen discard

    Discard

    Place one tile face up.

A cropped hand illustrates an ordinary draw-and-discard turn. Calls and replacement draws follow their own rules.

Four building blocks

Sequence

Three consecutive numbers, one suit.

Triplet

Three identical tiles.

Kong

Four identical tiles; draw a replacement.

Pair

Two identical tiles.

Why Taiwanese Mahjong uses 16 tiles

Start with 16 concealed tiles. A regular winning hand contains five sets and a pair, totalling 17 tiles at the winning moment before accounting for kongs. Do not use the four-set structure of 13-tile Mahjong.

Flowers and calls

Flowers are exposed and replaced; they do not form an ordinary set or pair. Chow, pung and kong help form sets, but exposing tiles can change which scoring patterns remain available.

Understanding tai

Tai depend on patterns, flowers and the winning method. This game also adjusts payments for the dealer and previous dealer wins; see the full table and formulas below. Tai are not a fixed coin amount.

A useful first practice hand

Build five valid sets and one pair, keeping each sequence within a single suit. After a flower or kong replacement, count the remaining hand carefully. Review the result to distinguish the hand’s tai from the final payment.

Scoring & calculators →

Play Mahjong Game guides →

Questions about this rule profile

How many tai is Three Concealed Triplets?

In mahjchina’s Taiwan profile, the three-concealed-pung entry gives 5 tai and the two-concealed-pung threshold also adds 2. This 7-tai subtotal is not the entire hand score. Concealed kongs qualify; a pung completed by the winning discard is not concealed. Other tables use different values or only the highest threshold.

How many tai is All Triplets?

mahjchina awards 10 tai for five pungs or kongs and a pair. Add other applicable awards and dealer conditions using this profile; do not copy this figure to a different Taiwan house table. A hand containing a chow does not qualify.

Why 16 tiles, but 17 in a winning hand?

An ordinary Taiwan hand has 16 tiles between turns and 17 when completed: five sets and a pair. Kongs add physical tiles; flowers are set aside. Special winning structures have their own conditions.

Primary references and their scope →

In-play details

Winning conditions, calls, draws and settlement for this ruleset.

Sixteen tiles and flowers

Use 144 tiles: characters, dots, bamboo, honors and eight distinct flowers. Your hand normally has a structural count of 16, or 17 after drawing. An ordinary win has five chows, pungs or kongs and a pair; special structures include seven pairs plus a triplet. Reveal and replace flowers; they do not form ordinary groups. The extra tile in a kong does not change the structural count. Leave the final 16 wall tiles undrawn.

Turns, claims and multiple winners

Chow only takes the previous player’s discard. Winning takes priority over pung and kong, which outrank chow. Several players may win on one discard; the discarder pays each winner and the hand ends. Added kong can be robbed.

Passing a win and original ready

After declining a legal win, you cannot win on that tile type again until you discard, even by self-draw. Drawing alone does not clear this restriction. Original ready requires a declaration when offered and preservation of the initial 16-tile ready hand; an early win alone does not qualify.

Tai and combined patterns

Results show the winning hand’s scoring breakdown. Only explicitly stated inclusions are excluded; other qualifying patterns combine, including successive concealed-triplet thresholds. Fully concealed self-draw includes concealed hand and self-draw, so those are not added again. An exposed straight worth 5 and a concealed straight worth 10 are alternate values of one award. Do not apply another variant’s minimum winning score to Taiwan.

Immediate seven- and eight-flower wins

During opening replacements or later draws, seven flowers held by one player plus the last flower held by another immediately wins for the seven-flower holder. The last-flower holder alone pays 20 tai. If one player owns all eight, each of the other three pays 30 tai. Neither award adds dealer, continuation or other pattern tai, and neither needs an ordinary 17-tile winning structure.

Payments and consecutive dealer wins

The other three pay for a self-draw; only the discarder pays for a discard win. Settle each winner separately. A dealer win or dealer discard adds 1 dealer tai and 2 tai per prior consecutive dealer win. A nondealer self-draw has no dealer bonus, even from the dealer. Example: after two consecutive dealer wins, a dealer self-draw worth 5 pattern tai collects 5+1+4=10 from each opponent, 30 total. A winning dealer stays and increments the count. Otherwise a win moves the deal to the next seat and resets the count. A drawn hand keeps the dealer and count without incrementing it.

Friend rooms and replays

Friend rooms use the selected number of hands; draws count too. Hand scores add to the match total. Review your games in history and replays.

Value

mahjchina Taiwan profile: a base win is 2 tai, concealed-triplet awards can stack, and All Triplets is 10 tai. Agree on the table’s tai schedule before using these values elsewhere. Rule choices & sources →

Hand scoring calculator

Choose concealed tiles and melds. The last concealed tile is the winning tile. Patterns are detected using the game’s scoring engine.

Calculated on this device. The scoring engine downloads on first use.

Uses mahjchina’s rules and scores one winner. Other tables may differ. Rule choices & sources →

Concealed tiles, including the win

The last tile is the winning tile. Click a selected tile to remove it.

Chow: choose its lowest tile

Characters
Dots
Bamboo
Honors
Winning context and advanced options
Flowers (identities 1–8)

Calculates one winner. Earlier kong payments, simultaneous winners, draw penalties and competitive points are not included. This is not server authorization to win.

Calculators show rule scores, not competitive points or rank stars.

Rule units, not coins

Regular hands and useful comparisons

Compare a regular self-draw, the same hand missing one tile, and the same complete hand won on a discard. Load any example to inspect or change its settings.

Regular self-draw

Called sets are shown separately. All other settings start at the calculator defaults.

Win method / discarder: Self draw

4m 5m 6m 7p 8p 9p 2s 2s 2s 6s 7s 8s 5m 5m

Called sets

Chow

Total · tai: 9

  • Winning hand · 2
  • No flowers · 1
  • Self draw · 1
  • Pair wait · 1
  • No honors · 1
  • No honors or flowers · 3

Player changes (You / 1 / 2 / 3): +30 / -10 / -10 / -10

Load this hand ↑

One tile missing

The regular example with its last tile removed. Add the missing tile before trying to score a complete winning hand.

Win method / discarder: Self draw

4m 5m 6m 7p 8p 9p 2s 2s 2s 6s 7s 8s 5m

Called sets

Chow

Invalid tile count or identity. Check concealed tiles, melds and winning tile.

Load this hand ↑

Same hand, discard win

Only the winning source changes from self-draw to player 1’s discard. The tiles and other conditions stay the same.

Win method / discarder: Discard · Player 1

4m 5m 6m 7p 8p 9p 2s 2s 2s 6s 7s 8s 5m 5m

Called sets

Chow

Total · tai: 8

  • Winning hand · 2
  • No flowers · 1
  • Pair wait · 1
  • No honors · 1
  • No honors or flowers · 3

Player changes (You / 1 / 2 / 3): +9 / -9 / 0 / 0

Load this hand ↑

A worked scoring example

This is the same hand and default settings used by Load example. The last tile shown is the winning tile. Load it above and calculate to check the result.

No exposed sets; self-draw; East seat; no flowers or special events. Other special options are off. No previous dealer wins; 20 discards; no original-ready or flower-win condition.

1m 2m 3m 4m 5m 6m 7p 8p 9p 2s 2s 2s 6s 7s 8s 5m 5m

Scoring breakdown

11 tai from the patterns below. East is dealer with no repeats: add 1 dealer tai, so each opponent pays 12; winner receives 36 rule points.

Payments: winner / players 1, 2, 3
+36 / -12 / -12 / -12

This example uses rule points, not money, coins or a complete match settlement.

Load example ↑

Patterns and scoring table

These are this game’s rules. Exclusions, repeated sets and concealed-hand conditions affect combinations: do not simply add table values. The calculator selects a valid interpretation.

Detected patternsValue · taiRequirement
Winning hand2Base tai for a valid Taiwanese 17-tile win.
No flowers1No flower tiles.
Flowers1 × NOne tai per flower tile.
Honor triplet1One tai per honor pung or kong.
Melded kong1An exposed kong claimed from a discard or added to a pung.
Concealed kong2Four identical tiles declared as a concealed kong.
Fully concealed self draw3Concealed self-draw; replaces separate concealed-hand and self-draw awards.
Concealed hand1No exposed sets, winning on another player’s discard.
Self draw1Draw the winning tile yourself.
Exposed hand10Five exposed sets, with the pair completed by discard.
Pair wait1The winning tile completes the pair.
Closed or edge wait1Complete a chow on a closed or edge wait.
No honors1No winds or dragons.
No honors or flowers3No honors or flowers; this profile also counts No Honors.
Half flush10One numbered suit and honors; both must be present.
Full flush40Only one numbered suit, with no honors.
Seven pairs and a triplet30Seven pairs plus a pung, totaling 17 tiles.
Chow hand3Five chows and a pair.
Pure chow hand without flowers10Five chows, a numbered pair and no flowers; stacks with Chow Hand.
All triplets10Every set is a pung or kong, plus a pair.
Little dragons15Two dragon pungs/kongs and a pair of the third dragon.
Big dragons30A pung or kong of each dragon.
Little three winds5At least two wind pungs/kongs and a pair of another wind.
Big three winds15Pungs/kongs of three different winds.
Little four winds30Three wind pungs/kongs and a pair of the fourth wind.
Big four winds40A pung or kong of each of the four winds.
Two concealed triplets2At least 2 concealed pungs/kongs; lower thresholds also accumulate in this profile.
Three concealed triplets5At least 3 concealed pungs/kongs; lower thresholds also accumulate in this profile.
Four concealed triplets15At least 4 concealed pungs/kongs; lower thresholds also accumulate in this profile.
Five concealed triplets40At least 5 concealed pungs/kongs; lower thresholds also accumulate in this profile.
Pure straight5 / 10Same-suit 123/456/789: 5 tai, or 10 if all three used chows count as concealed.
Last wall draw1Win on the final draw from the live wall.
Last discard1Win on the discard after the final live-wall draw.
Robbing a kong1Win by claiming another player’s added-kong tile.
Very early win10Win after 0–5 total table discards.
Early win5Win after 6–9 total table discards.
Original ready15An eligible original ready hand, with no melds.
Heavenly hand40Dealer’s initial winning hand, before any call or kong.
Earthly hand40Non-dealer wins on the dealer’s first discard: exactly one total discard and no melds.
Seven-flower capture20Hold seven flowers and claim the eighth held by another player; that player pays.
Eight flowers30Collect all eight flowers; each opponent pays 30 tai.

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