Riichi Mahjong Calculator: Han, Fu & Payments
At least one yaku
Hand scoring calculator
Choose concealed tiles and melds. The last concealed tile is the winning tile. Patterns are detected using the game’s scoring engine.
Calculated on this device. The scoring engine downloads on first use.
Uses mahjchina’s rules and scores one winner. Other tables may differ. Rule choices & sources →
Calculates one winner. Earlier kong payments, simultaneous winners, draw penalties and competitive points are not included. This is not server authorization to win.
Calculators show rule scores, not competitive points or rank stars.
Rule units, not coins
Value
mahjchina Riichi profile: double-wind pair 2 fu; renhou as a separate 5-han alternative; kiriage mangan enabled; no special-wait double yakuman. Tournament and other platform settings can differ. Rule choices & sources →
- At least one yaku is required before dora or ura-dora count. Two values in the table mean closed/open. Riichi, ippatsu, pinfu, iipeikou, ryanpeikou, seven pairs and menzen tsumo require a closed hand. Renhou is a separate five-han alternative.
- Fu: base 20; closed ron 10; non-pinfu tsumo 2; value pair 2 (double wind still 2); pair/closed/edge wait 2. Open pung 2, concealed pung 4; terminals/honors double these and kongs multiply by 4. Round to ten; seven pairs fixed 25, pinfu tsumo fixed 20.
- Base B = fu × 2^(han+2), normally capped at 2000; 1920 rounds up to mangan 2000. 5 han: 2000; 6–7: 3000; 8–10: 4000; 11–12: 6000; 13+: 8000. Each yakuman contributes 8000, with stacking but no special-wait double yakuman.
- Round each payment up to 100. Non-dealer ron 4B, dealer ron 6B. Non-dealer tsumo: dealer 2B, others B; dealer tsumo: all 2B. Each honba adds 100 per tsumo payer or 300 on ron; each deposit gives winner 1000. Liability can be set for big dragons, big winds or four kongs. Furiten blocks ron.
Regular hands and useful comparisons
Compare a regular self-draw, the same hand missing one tile, and the same complete hand won on a discard. Load any example to inspect or change its settings.
Regular self-draw
Called sets are shown separately. All other settings start at the calculator defaults.
Win method / discarder: Self draw
3p 4p 5p 6s 7s 8s 6m 7m 8m 2p 2p
Called sets
Total · han: 1 · Fu: 30
- All simples · 1
Player changes (You / 1 / 2 / 3): +1500 / -500 / -500 / -500
Load this hand ↑One tile missing
The regular example with its last tile removed. Add the missing tile before trying to score a complete winning hand.
Win method / discarder: Self draw
3p 4p 5p 6s 7s 8s 6m 7m 8m 2p
Called sets
Invalid tile count or identity. Check concealed tiles, melds and winning tile.
Load this hand ↑Same hand, discard win
Only the winning source changes from self-draw to player 1’s discard. The tiles and other conditions stay the same.
Win method / discarder: Discard · Player 1
3p 4p 5p 6s 7s 8s 6m 7m 8m 2p 2p
Called sets
Total · han: 1 · Fu: 30
- All simples · 1
Player changes (You / 1 / 2 / 3): +1500 / -1500 / 0 / 0
Load this hand ↑A worked scoring example
This is the same hand and default settings used by Load example. The last tile shown is the winning tile. Load it above and calculate to check the result.
No exposed sets; self-draw; East seat; no flowers or special events. Other special options are off. Dora indicator: 9s (dora 1s); this hand has no dora. No furiten or liability. East round; no riichi declaration, honba or deposits.
2m 3m 4m 3p 4p 5p 6s 7s 8s 2p 2p 6m 7m 8m
Scoring breakdown
- Concealed self draw · 1
- Pinfu · 1
- All simples · 1
Closed self-draw + pinfu + tanyao = 3 han, 20 fu. Base = 20 × 2^(3+2) = 640. Dealer tsumo: 2 × 640 = 1280, rounded up to 1300 each; total 3900.
Payments: winner / players 1, 2, 3
+3900 / -1300 / -1300 / -1300
This example uses rule points, not money, coins or a complete match settlement.
Load example ↑How to check a Mahjong hand
Not sure where to start? Load the example, then calculate it. Change a tile or winning condition and calculate again to compare the result.
- Choose the rules used by your table.
- Enter concealed tiles and called sets; put the winning tile last.
- Set self-draw or discard win and any special conditions.
- Read the detected patterns and payments, then check their requirements in the table.
These calculators follow mahjchina’s rules. They evaluate one winner, not a whole match ledger. Previous kong payments, simultaneous winners, draw penalties and competitive points are outside the result. Local rules may differ.
MajhChina Academy
9 chapters · 82 levels · 5 languages
Learn with MajhChina Academy: introductory tile recognition and groups, followed by Riichi waits, yaku, legal wins and tile efficiency in 9 chapters and 82 levels.