MCR Mahjong Scoring Calculator

8 non-flower points

Hand scoring calculator

Choose concealed tiles and melds. The last concealed tile is the winning tile. Patterns are detected using the game’s scoring engine.

Calculated on this device. The scoring engine downloads on first use.

Uses mahjchina’s rules and scores one winner. Other tables may differ. Rule choices & sources →

Concealed tiles, including the win

The last tile is the winning tile. Click a selected tile to remove it.

Chow: choose its lowest tile

Characters
Dots
Bamboo
Honors
Winning context and advanced options
Flowers (identities 1–8)

Calculates one winner. Earlier kong payments, simultaneous winners, draw penalties and competitive points are not included. This is not server authorization to win.

Calculators show rule scores, not competitive points or rank stars.

Rule units, not coins

Value

The MCR fan catalogue is based on the WMO 2006 reference. The calculator applies mahjchina’s implemented scoring and one-winner payments; it does not reproduce every tournament procedure. Rule choices & sources →

Regular hands and useful comparisons

Compare a regular self-draw, the same hand missing one tile, and the same complete hand won on a discard. Load any example to inspect or change its settings.

Regular self-draw

Called sets are shown separately. All other settings start at the calculator defaults.

Win method / discarder: Self draw

2p 3p 4p 2s 3s 4s 6m 6m 6m 5p 5p

Called sets

Chow

Total · points: 11

  • Mixed triple chow · 8
  • All simples · 2
  • Self drawn · 1

Player changes (You / 1 / 2 / 3): +57 / -19 / -19 / -19

Load this hand ↑

One tile missing

The regular example with its last tile removed. Add the missing tile before trying to score a complete winning hand.

Win method / discarder: Self draw

2p 3p 4p 2s 3s 4s 6m 6m 6m 5p

Called sets

Chow

Invalid tile count or identity. Check concealed tiles, melds and winning tile.

Load this hand ↑

Same hand, discard win

Only the winning source changes from self-draw to player 1’s discard. The tiles and other conditions stay the same.

Win method / discarder: Discard win · Player 1

2p 3p 4p 2s 3s 4s 6m 6m 6m 5p 5p

Called sets

Chow

Total · points: 10

  • Mixed triple chow · 8
  • All simples · 2

Player changes (You / 1 / 2 / 3): +34 / -18 / -8 / -8

Load this hand ↑

A worked scoring example

This is the same hand and default settings used by Load example. The last tile shown is the winning tile. Load it above and calculate to check the result.

No exposed sets; self-draw; East seat; no flowers or special events. Other special options are off.

1m 1m 1m 2m 2m 2m 3p 3p 3p 4s 4s 4s 5m 5m

Scoring breakdown

79 qualifying points, no flowers. Each opponent pays 8 + 79 = 87; winner receives 261 points.

Payments: winner / players 1, 2, 3
+261 / -87 / -87 / -87

This example uses rule points, not money, coins or a complete match settlement.

Load example ↑

How to check a Mahjong hand

Not sure where to start? Load the example, then calculate it. Change a tile or winning condition and calculate again to compare the result.

  1. Choose the rules used by your table.
  2. Enter concealed tiles and called sets; put the winning tile last.
  3. Set self-draw or discard win and any special conditions.
  4. Read the detected patterns and payments, then check their requirements in the table.

These calculators follow mahjchina’s rules. They evaluate one winner, not a whole match ledger. Previous kong payments, simultaneous winners, draw penalties and competitive points are outside the result. Local rules may differ.

Rule scope & sources · Compare rules · Suggest a correction